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While my professional portfolio is Combat and Encounter Design, when not working in AAA, I've enjoyed experimenting with smaller teams and diving into high-concept narrative systems.
Susurrus

Susurrus: Season of Tides

Susurrus: Season of Tides

Susurrus: Season of Tides

Susurrus: Season of Tides
1/3
Three Bags Full

Three Bags Full

Three Bags Full

Three Bags Full

Three Bags Full
1/3
THREE BAGS FULL
2015
GAME DESIGNER
This short narrative horror story puts you in the position of a mother whose family is starving. The goal of the game was to make the player ask themselves what they were willing to sacrifice for their family's happiness.
Heavenly Bodies

Heavenly Bodies

Heavenly Bodies

Heavenly Bodies

Heavenly Bodies
1/3
HEAVENLY BODIES
2018
PROGRAMMER | SYSTEMS DESIGNER
Developed this competitive bullet-hell fighting game about two divine machines seeking divinity.
Led project, hired freelance help and managed a small team over several months of development time.
Worked to make the world coherent within the context of a fighting game.
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