© 2018 Robert J Rappoport

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HEAVENLY BODIES

2018

 

PROGRAMMER | SYSTEMS DESIGNER

 

Developed this competitive bullet-hell fighting game about two divine machines seeking divinity.
Led project, hired freelance help and managed a small team over several months of development time.
Worked to make the world coherent within the context of a fighting game.

 

 

SUSURRUS: SEASON OF TIDES

2017

 

NARRATIVE DESIGNER | WRITER 

Designed several corners of the dark and mysterious world of this multiplayer narrative browser game. Created lore bibles for two factions including opening questlines, companion quests, romance options, challenges, and rewards.

THREE BAGS FULL

2015

 

GAME DESIGNER

 

This short narrative horror story puts you in the position of a mother whose family is starving. The goal of the game was to make the player ask themselves what they were willing to sacrifice for their family's happiness. 

 

 

I DON'T CARE (ABOUT YOUR CLICHE SCENE VAMPIRE BULL****)

2017

PUZZLE DESIGNER

Designed the puzzles and narrative interactions for this point and click adventure game. Wrote item descriptions, character dialogue, and designed the overall arc of the plot. Managed larger team under team lead and helped to make their vision a reality.

 

QIXI

2017

 

SYSTEMS DESIGNER

 

Created the world and atmospheric narrative arc for this puzzle platforming game about two literally star-crossed lovers. Designed the levels to create certain feels for each part of the story. Wrangled team members to successful completion of project (managed schedule, deadlines, milestones, etc.)